你使用的系统:window 64
你用的JDK是: 1.8
你使用的IDE:idea
你使用的IDE版本:2020
Forge版本:  31.2.0
Minecraft版本: 1.15.2
Mapping 文件版本: 20200514-1.15.1
为什么我这么写拿弓射人 那个人不会中毒
package com.tutorial.neutrino.instantiation.items;
import com.tutorial.neutrino.groups.ModGroup;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.AbstractArrowEntity;
import net.minecraft.item.*;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.stats.Stats;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.world.World;
public class ObsidianBow extends BowItem {
    private static final EffectInstance _effectInstance = new EffectInstance(Effects.POISON, 10 * 20, 1);
    public ObsidianBow() {
        super(new Properties().group(ModGroup.itemGroup));
    }
    @Override
    public void onPlayerStoppedUsing(ItemStack stack, World worldIn, LivingEntity entityLiving, int timeLeft) {
        if (entityLiving instanceof PlayerEntity) {//判断entityLiving是否为PlayerEntity实体 判断entityLiving是否为玩家
            PlayerEntity playerentity = (PlayerEntity) entityLiving;//向上转型
            //是创造或者游戏难度简单赋值flag为true
            boolean flag = playerentity.abilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, stack) > 0;
            ItemStack itemstack = playerentity.findAmmo(stack);//找到stack的弹药赋值为itemstack
            int i = this.getUseDuration(stack) - timeLeft;//获取蓄力了多久赋值i
            i = net.minecraftforge.event.ForgeEventFactory.onArrowLoose(stack, worldIn, playerentity, i, !itemstack.isEmpty() || flag);//不知道
            //如果没有蓄力则跳出方法
            if (i < 0) {
                return;
            }
            //如果有弹药或者在创造模式执行的语句
            if (!itemstack.isEmpty() || flag) {
                if (itemstack.isEmpty()) {
                    itemstack = new ItemStack(Items.ARROW);
                }
                //现在的变量f是箭的伤害
                float f = getArrowVelocity(i);
                //如果箭伤害大于0.1执行语句
                if (!((double) f < 0.1D)) {
                    boolean flag1 = playerentity.abilities.isCreativeMode || (itemstack.getItem() instanceof ArrowItem && ((ArrowItem) itemstack.getItem()).isInfinite(itemstack, stack, playerentity));
                    if (!worldIn.isRemote) {
                        ArrowItem arrowitem = (ArrowItem) (itemstack.getItem() instanceof ArrowItem ? itemstack.getItem() : Items.ARROW);
                        playerentity.addPotionEffect(_effectInstance);
//                        entityLiving.addPotionEffect(_effectInstance);
                        AbstractArrowEntity abstractarrowentity = arrowitem.createArrow(worldIn, itemstack, playerentity);
                        abstractarrowentity = customeArrow(abstractarrowentity);
                        abstractarrowentity.shoot(playerentity, playerentity.rotationPitch, playerentity.rotationYaw, 0.0F, f * 3.0F, 1.0F);
                        if (f == 1.0F) {
                            abstractarrowentity.setIsCritical(true);
                        }
                        int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
                        if (j > 0) {
                            abstractarrowentity.setDamage(abstractarrowentity.getDamage() + (double) j * 0.5D + 0.5D);
                        }
                        int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
                        if (k > 0) {
                            abstractarrowentity.setKnockbackStrength(k);
                        }
                        if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
                            abstractarrowentity.setFire(100);
                        }
                        stack.damageItem(1, playerentity, (p_220009_1_) -> {
                            p_220009_1_.sendBreakAnimation(playerentity.getActiveHand());
                        });
                        if (flag1 || playerentity.abilities.isCreativeMode && (itemstack.getItem() == Items.SPECTRAL_ARROW || itemstack.getItem() == Items.TIPPED_ARROW)) {
                            abstractarrowentity.pickupStatus = AbstractArrowEntity.PickupStatus.CREATIVE_ONLY;
                        }
                        worldIn.addEntity(abstractarrowentity);
                    }
                    worldIn.playSound((PlayerEntity) null, playerentity.getPosX(), playerentity.getPosY(), playerentity.getPosZ(), SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.PLAYERS, 1.0F, 1.0F / (random.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
                    if (!flag1 && !playerentity.abilities.isCreativeMode) {
                        itemstack.shrink(1);
                        if (itemstack.isEmpty()) {
                            playerentity.inventory.deleteStack(itemstack);
                        }
                    }
                    playerentity.addStat(Stats.ITEM_USED.get(this));
                }
            }
        }
    }
}